The visual novel medium is a difficult one to maintain interest, but Faint Echo sure did. The scene effects, scene transitions, sound and atmosphere, and engaging story made this a breeze to get through. Just a slight bug in that the dialogue box is susceptible to double-clicks when only a single click is pressed, so it's easy to skip a dialogue screen, but having the "Back" button there is a big help when this happens.
I ended up leaving the apartment, though wish I was vigilant enough to save before that point so I could experience the rest of the story. Perhaps something to integrate in that ending, letting players return to the crossroads of choice so they can get the other ending without having to play the game from scratch. Was nonetheless quite impressed with this horror game.
Okay, I went back and speed-clicked to where I left off. Was very surprised at the depth of game beyond that point, with multiple environments to search, an inventory system, and the character interactions (particularly with the monster beyond the ropes). Wasn't exactly sure how the left / right demon escape maze worked, but essentially quick-saved / quick-loaded my way through it until it got me to the next part. But yeah, a lot of the polish in the scene / text effects and storytelling made this one an enjoyable visual novel experience. Really good stuff here, and looking forward to the full game!
Привіт, чудова гра, так тримати! якщо вписується то додай більше виборів, що впливають на наслідки як з кімнатою з написом «не входить» - це було добре.
До речі якщо вирішиш взяти участь у геймджемі клич, якщо зможу обов'язково доеднаюсь.
← Return to horror quest
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The visual novel medium is a difficult one to maintain interest, but Faint Echo sure did. The scene effects, scene transitions, sound and atmosphere, and engaging story made this a breeze to get through. Just a slight bug in that the dialogue box is susceptible to double-clicks when only a single click is pressed, so it's easy to skip a dialogue screen, but having the "Back" button there is a big help when this happens.
I ended up leaving the apartment, though wish I was vigilant enough to save before that point so I could experience the rest of the story. Perhaps something to integrate in that ending, letting players return to the crossroads of choice so they can get the other ending without having to play the game from scratch. Was nonetheless quite impressed with this horror game.
Okay, I went back and speed-clicked to where I left off. Was very surprised at the depth of game beyond that point, with multiple environments to search, an inventory system, and the character interactions (particularly with the monster beyond the ropes). Wasn't exactly sure how the left / right demon escape maze worked, but essentially quick-saved / quick-loaded my way through it until it got me to the next part. But yeah, a lot of the polish in the scene / text effects and storytelling made this one an enjoyable visual novel experience. Really good stuff here, and looking forward to the full game!
Hi! Thank you very much for your feedback!
Great game, I just love this style.I cannot wait to play the full version.
Hi! Thank you very much for the walkthrough :)
hey, your welcome!!
I really did love this game.
creepy
Hey, thanks for playing my demo! I appreciate it :)
Привіт, чудова гра, так тримати! якщо вписується то додай більше виборів, що впливають на наслідки як з кімнатою з написом «не входить» - це було добре.
До речі якщо вирішиш взяти участь у геймджемі клич, якщо зможу обов'язково доеднаюсь.
Привіт! Дуже дякую за відгук :)